![]() ![]() Tales of Valour was an opportunity for the team to experiment with some features, the more hero based ideas, a different way of telling stories.Īll of that contributes to the pool of knowledge and experience in the team, those of us who have worked on the team in the past. Did you see that as a way of looking for ideas for the sequel?ĭuffy: I think when we looked at those things, the idea of a sequel was JUST an idea. RPS: A lot of the balance tweaks seem to come from community feedback but what about the expansions? Were they a way of experimenting with different stories and play styles? Tales of Valour was very different. RPS: There was patch, I think in May, for Company of Heroes 1. Wilson: We actually fixed a bug for them in our final patch. RPS: Do you follow the modding community? There was a decent Eastern Front mod. Now that people aren’t talking about an expansion, they want the real deal. As time has gone on, that’s never gone away. But from day one, from when Company of Heroes shipped, people have been saying “you have to do the Eastern Front next”. There are still hundreds of thousands of people playing the game every month. We’ve kept in contact with our fans through the forums. So the exploration of that has been an important part of the process. The mystery of it as well, especially the Western perspective on that, which has been really skewed. ![]() The story itself, the setting, the epic nature of it. You didn’t just make this game of me though, right? Why did you go for that setting?ĭuffy: There are a bunch of reasons. ![]() I was hoping it would be the Eastern Front. RPS: Last night I was preparing questions and I didn’t know anything about the setting. Then we talked about history, finding heroism in horror and brutality, and how too much balance can harm a game's other qualities. After being shown a demo of Company of Heroes 2 at Relic's headquarters, we took the opportunity to sit down with game director Quinn Duffy, producer Greg Wilson and senior gameplay designer Matthew Berger, to find out more about what they have planned for the sequel. ![]()
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