This feeling of warmth and sentimentality can be seen in every aspect of Child of Light, from the character portraits in the menus, to the lovingly detailed hit animations in battle. Aurora’s transformation from a frightened child to the hero of her own story is framed relatably by filial strife, making her journey feel deeply personal despite the broad strokes it’s painted with. None of them adhere to the overly worn, widely accepted conventions of powerful men and sexualized women, and the motley cast is all the more memorable for it. There’s a travelling jester who can’t figure out how rhyming works, a love-sick mouse archer, and most importantly, a young girl named Aurora who’s trying to save her father rather than the other way around. The endearing, if slightly forced Shakespearean iambic pentameter reinforces the fairytale sensibilities of the plot, but it also kept me from getting fully absorbed in the characters. Dark silhouettes of gnarled, ancient trees scroll through the foreground, adding a sense of depth to painterly forests, and oppressively dreary caverns give way to towering windmills amidst rolling hillsides.Each area possesses a rare, naturalistic beauty that words honestly fail to capture. That’s not strictly because of the high level of overall quality, but also due to how warm the characters and environments all feel. Each stunning, water-color backdrop looks ready to be framed and hung in an art gallery. From one screen to the next, Child of Light commits fully to its hand-crafted aesthetic.
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